Build your bot squad piece by piece. Send them to the arena.

A ASync PvP bot-building inventory management auto-battler.

Choose the parts, weapons, and modules for every bot in your squad. Test your builds against other players, find out what works, then head back to the garage and build again.


Your job is simple:

Engineer the most sophisticated instruments of destruction.

Maximize efficiency by carefully placing optimal parts and weapons combinations on your bots chassis grid.

Every battle is a test of your build.

Win or lose, you're back in the garage, improving and optimizing your build. Find combinations that work. Discover combinations that absolutely don't.

Once your team is ready, press Play and watch them battle it out!

Positioning, stats, weapons and the bots you built determine what happens next. Sometimes your plan works perfectly. Sometimes your expensive masterpiece gets destroyed in seconds. That's part of the fun.

Battle Bot Tactics is about :

• Building and customizing robots
• Experimenting with different parts and builds
• Watching automatic arena battles
• Improving your machines between fights
• Finding powerful combinations
• Climbing the ranks
• And occasionally watching a terrible idea somehow work

Help us grow!

Feel free to join the discord and help out the development by providing useful feedback, or just to chat with us! By pressing the Steam icon below, you will be sent to the games' Steam page, where you can wishlist Battle Bot Tactics.

Join the discord!Wishlist us on Steam!
Updated 1 day ago
Published 5 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorOddEngine
GenreStrategy, Role Playing
Made withGodot
Tagsasync, Auto Battler, Indie, inventory-managemnt, Robots
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam, Steam
AI DisclosureAI Assisted, Graphics

Development log

Comments

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Game looks promising, had a blast playing this demo. The only thing that could use some help is the UI clutter.

(+3)

This is actually the exact kinda game I've been looking for. I love the inventory management, the modular nature of the bots, and the combat variety. Honestly, solid 8/10. Couple things could be improved, but it's a really good concept that's, so far at least, been executed very well.

(+1)

Hey thank you for the awesome feedback! :)  What do you think are the things that could be approved?  

(+1)

More inventory slots would be nice, a little balancing on the enemies, since in later rounds you kinda just melt them, a few more weapons/variations, like melee weapons or something, and perhaps a mode where you actually control the bot/s. I mean, tbh, you could leave the game as is and it'd still be awesome.

As the game progresses the inventory size increases, and you can also expand the inventory with the expansion slots you get from playing the game. 
We definitely need to balance the game more, but we need more data from playtests and more feedback from players to really nail it properly, the enemies you melted were other players, so either your build was exceptional, theirs horrible, or a combination of both :D.
We love the idea of melee weapons, and will experiment with this for the early access build most likely.

Again, thank you for the feedback, it really helps us make the game better, we really appreciate it.

(+2)

Awesome game! After a couple of rounds you get the hang of it and it becomes very tactic and interesting. GG!

Thank you ! Much love.

(+1)

It keeps telling me the layout is "invalid", but it never explains what is wrong.  Moving things out until only 1 weapon is on board still doesn't solve the problem.

Hey, the layout could be invalid because the bot doesn't have one of the main 3 parts. Thanks for the valid feedback, we are for sure going to explain that part in the next build :)