Comments

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Game looks promising, had a blast playing this demo. The only thing that could use some help is the UI clutter.

(+3)

This is actually the exact kinda game I've been looking for. I love the inventory management, the modular nature of the bots, and the combat variety. Honestly, solid 8/10. Couple things could be improved, but it's a really good concept that's, so far at least, been executed very well.

(+1)

Hey thank you for the awesome feedback! :)  What do you think are the things that could be approved?  

(+1)

More inventory slots would be nice, a little balancing on the enemies, since in later rounds you kinda just melt them, a few more weapons/variations, like melee weapons or something, and perhaps a mode where you actually control the bot/s. I mean, tbh, you could leave the game as is and it'd still be awesome.

As the game progresses the inventory size increases, and you can also expand the inventory with the expansion slots you get from playing the game. 
We definitely need to balance the game more, but we need more data from playtests and more feedback from players to really nail it properly, the enemies you melted were other players, so either your build was exceptional, theirs horrible, or a combination of both :D.
We love the idea of melee weapons, and will experiment with this for the early access build most likely.

Again, thank you for the feedback, it really helps us make the game better, we really appreciate it.

(+1)

No problem :D I really enjoy this game, and I'm happy to help

(+2)

Awesome game! After a couple of rounds you get the hang of it and it becomes very tactic and interesting. GG!

Thank you ! Much love.

(+1)

It keeps telling me the layout is "invalid", but it never explains what is wrong.  Moving things out until only 1 weapon is on board still doesn't solve the problem.

Hey, the layout could be invalid because the bot doesn't have one of the main 3 parts. Thanks for the valid feedback, we are for sure going to explain that part in the next build :)